CS2 Glove Skins

8 skins $31.39–$84.69

Gloves are the second "special item" category in CS2 alongside knives, sharing the same gold Extraordinary rarity tier and the same roughly 0.26% drop chance per qualifying case. They replace your character's default hands with a custom finish that you see constantly in first person, which is why they hold value despite never affecting gameplay. Unlike weapon skins, gloves cannot take StatTrak, cannot be renamed, and cannot hold stickers or charms.

Cosmetics: Gloves · Knives · Agents · All categories →

All 8 skins

cheapest ask per item · min–max across wears · cards ⇄ board
No matching items.

Price = cheapest ask with buyer fees included · Sold/day = trades across all tracked markets · snapshot Jul 9 · How we price →

About Glove Skins

There are eight glove models in the game, each tied to specific cases and finishes. Both Terrorist and Counter-Terrorist sides use the same equipped glove, so one purchase covers your whole loadout. Float behaviour is unusually important here: most glove finishes only spawn within a limited wear band, so a given skin can look dramatically different between its lowest and highest available float, and Factory New examples are often scarce or nonexistent for certain finishes.

Prices range from $31.39 (Driver Gloves) to $84.69 (Sport Gloves).

How gloves drop and what makes them different

Gloves only come from cases that contain a glove collection, and they appear as the rare gold-tier special item in place of (not in addition to) a knife in those specific cases. You cannot get gloves from cases that drop knives, and vice versa. Opening requires the matching case plus a key. There is no StatTrak version of any glove, no nametag option, and no souvenir gloves. Gloves also break the usual sticker/charm rules: nothing can be applied to them. The practical effect is that a glove's only variables are its finish (pattern) and its float/wear, which keeps the category simpler to value than weapons but makes condition the dominant price driver.

The eight glove models

The lineup is Bloodhound Gloves, Driver Gloves, Hand Wraps, Hydra Gloves, Moto Gloves, Specialist Gloves, Sport Gloves, and Broken Fang Gloves. Bloodhound, Driver, Hand Wraps, Moto, Specialist and Sport debuted with the 2016 Glove Update. Hydra Gloves arrived with Operation Hydra in 2017, and Broken Fang Gloves with Operation Broken Fang in 2020. Sport Gloves and Specialist Gloves consistently command the highest prices and have the most sought-after finishes; Driver and Moto sit in the middle; Hand Wraps, Bloodhound and Hydra tend to anchor the affordable end. Each model has a distinct cut and stitching, so the same finish name can read very differently across models.

Why float matters more than on weapons

Gloves use the same Factory New through Battle-Scarred wear scale as weapons, but the visual swing is larger and the available range is narrower. Many finishes never spawn in Factory New at all, so their "best" condition is Minimal Wear or even Field-Tested, and the fabric/leather develops heavy fading and dirt as float climbs. Because gloves cover a large on-screen surface in first person, scuffing is very noticeable. Buyers therefore pay steep premiums for the lowest floats within a finish's actual range, and the gap between a low-float and high-float copy of the same glove is often proportionally bigger than on a comparable weapon skin. Two more constraints to know: gloves cannot be used in trade-up contracts, and the Battle-Scarred band is the widest (0.45 to 1.00), which is why most unboxed gloves come out heavily worn.

Price tiers: cheapest entry vs. grails

The most expensive glove finishes are dominated by Sport Gloves (Pandora's Box, Vice, Hedge Maze, Amphibious) and Specialist Gloves (Crimson Kimono, Fade, Emerald Web, Foundation), with select Driver and Moto patterns close behind. At the affordable end, Hydra Gloves (Case Hardened, Mangrove, Emerald, Rattler) and lower-tier Hand Wraps and Bloodhound finishes give the cheapest legitimate route to wearing real gloves. Mid-tier options come from Broken Fang Gloves and the more common Driver/Moto finishes. Because there is no StatTrak premium and no sticker market, glove pricing is cleaner than weapons: model, finish and float explain almost the entire price.

Frequently asked questions

Can CS2 gloves have StatTrak?
No. Gloves never have a StatTrak version. They also cannot be renamed with a nametag or hold stickers and charms, so finish and float are the only value variables.
What are the cheapest CS2 gloves?
The cheapest legitimate gloves are generally Hydra Gloves finishes (such as Case Hardened, Mangrove, Emerald and Rattler) along with lower-tier Hand Wraps and Bloodhound Gloves. Exact prices vary by float and market conditions.
How do you get gloves in CS2?
Gloves drop only from cases that contain a glove collection, appearing as the gold Extraordinary special item in place of a knife. You open the matching case with a key; the special-item chance is around 0.26%.
Are gloves the same for Terrorist and Counter-Terrorist sides?
Yes. A single equipped glove finish is used on both sides, so one glove covers your entire loadout rather than needing separate T and CT items.
Which gloves are the most expensive?
Sport Gloves (Pandora's Box, Vice) and Specialist Gloves (Crimson Kimono, Fade, Emerald Web) are the most expensive, with certain Driver and Moto finishes also reaching high prices, especially at low floats.
Why do glove floats matter so much?
Many glove finishes never spawn in Factory New and develop heavy fading at higher wear. Since gloves fill a large area of your first-person view, low-float copies look noticeably cleaner and carry a clear premium.
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