Wrecker

Wrecker

Difficulty: High

Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.

Weapon: The Butcher's Hand

Weapon DPS
75.6
Sustained DPS
43.6
Bullet damage
18.9
Fire rate
4
Ammo
15
Reload
2.75s

Base stats

Health
780
Move speed
7.2
Sprint speed
1.6
Stamina
3
Health regen
2
Melee
50 / 116

Abilities

Wrecking Ball
Wrecking Ball
Create a large ball of scrap, damaging and stunning the first enemy hit. Nearby enemies take reduced damage.
Cooldown 31s Channel time 1.2s Cast range 50m Duration 6s Radius 7m Damage 150 ↑1.3 Explosion Damage 80 Stun 1s
Upgrades
1 AP -7.5s Cooldown
2 AP +50 Damage
5 AP +0.5s Stun duration
Consume
Consume
Latches onto an Enemy, damaging them and healing yourself while attached. Targets must be in line of sight and within max range to stay latched. A successful kill also restores a Bio Blast charge.
Cooldown 12.5s Cast range 15m DPS 60 ↑0.97 Consume Heal Percentage 50% Salvage Duration 4s Max Range 20m
Upgrades
1 AP +25% Consume Heal Percentage
2 AP +40 DPS
5 AP +1 additional targets (+2 Ability Unit Target Limit)
Bio Blast
Bio Blast
Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow.
Cooldown 64s Charges 2 Charge cooldown 3s Cast delay 0.25s Cast range 15m Scrap Damage 75 ↑0.73 Enemy Move Slow 10% Enemy Move Slow Duration 5%
Upgrades
1 AP +2 Charges
2 AP +55 Scrap Damage
5 AP +20% Enemy Move Slow
Overload
Overload
Create an area that slows nearby enemies and damages them after a channel. Damage scales with total channel time.
Cooldown 130s Channel time 3s Cast delay 0.2s Base Damage 75 Damage Per Second 100 Garbage Radius 12m Slow 50%
Upgrades
1 AP +2m Garbage Radius
2 AP -35s Cooldown
5 AP +100 Base Damage, +50 Damage Per Second

No recorded changes between game builds 23777839 and 23988212.

Background

When the Maelstrom first hit New York, it didn’t just usher in a new age of mysticism to the world… it changed geopolitics. From CIA employed seers identifying threats decades before they rise to power to occult pacts made in smoky backrooms; countless wars and atrocities have been prevented that would otherwise have shaped history. But that doesn’t mean there is no war… just that war has changed. Paranormal Military Companies have risen to prominence. These groups, using a combination of extra-planar creatures and various blood magics; have found ways to circumvent the guardrails established by the nation’s watchdog oracles, allowing them to function as proxies for nations seeking to wage war. Wrecker is one such soldier. Employed by Eldritch Tactical Solutions (a subsidiary of Fairfax Industries), Wrecker is an elite soldier of fortune with a reputation for doing dirty work that other PMC’s don’t have the stomach for.