The Doorman

The Doorman

Gun type: Pistol Difficulty: Low
DisorientingMap ControlMind Games

Weapon: Service With A Smile

Weapon DPS
46.5
Sustained DPS
31.5
Bullet damage
29.26
Fire rate
1.59
Ammo
8
Reload
2.4s

Base stats

Health
755
Move speed
7.9
Sprint speed
1.6
Stamina
3
Health regen
1
Melee
50 / 116

Abilities

Call Bell
Call Bell
Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement Slow. Can be shot to detonate early.
Cooldown 18s Charges 1 Charge cooldown 6s Duration 4s Radius 5.5m Impact Damage 40 ↑0.7 Explosion Damage 55 ↑1.2 Debuff Accuracy -40% Slow 35% Projectile Fuse 3
Upgrades
1 AP +1 Charge (+1 Charges)
2 AP +40 Impact Damage +55 Explosion Damage (+30 Impact Damage, +40 Explosion Damage)
5 AP +5.5m Radius +Bell Lifetimes Bell Lifetime Improved Scaling (+26 Projectile Fuse, +4.5m Radius, +0.35 Impact Damage, +0.35 Explosion Damage)
Doorway
Doorway
Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration. The two doors must be placed within the doorway distance of each other.
Cooldown 45s Cast range 50m Duration 20s Doorway Distance 70m
Upgrades
1 AP +15s Duration
2 AP Grants a Barrier first time traveling through doors (+250 Combat barrier, +12s Barrier Duration, +1.5 Combat barrier)
5 AP +50m Cast Range. +70m Doorway Distance and scales with Spirit Power. (+45m Doorway Distance, +30m Cast range, +0.15 Doorway Distance)
Luggage Cart
Luggage Cart
Send out a luggage Cart that deals spirit damage and Pulls enemy heroes along its path. Can be alt cast with Alt Cast to target friendly heroes instead.
Cooldown 30s Cast delay 0.25s Cast range 25m Duration 6s Cart Damage 80 Stun 0s
Upgrades
1 AP +60 Cart Damage
2 AP +20m Cast range, +75 Wall Impact Damage, +0.6 Wall Impact Damage
5 AP +1.25s Stun duration, -15s Cooldown
Hotel Guest
Hotel Guest
Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.
Cooldown 140s Channel time 1s Cast range 7m Duration 6.5s Damage 75 Late Checkout Damage 125
Upgrades
1 AP -20s Cooldown, +1 Stamina Drain
2 AP +150 Damage, +150 Late Checkout Damage, +1.5 Late Checkout Stun
5 AP +1 Unstoppable While Hotel Occupied, +13s Late Checkout Cooldown

No recorded changes between game builds 23777839 and 23988212.

Background

He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye. While he had only planned to experience life on this plane for a few weeks, The Doorman quickly discovered that the New York service industry was a great way to see the strange demands that please humans.

Skins for this hero 58

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