Kelvin

Kelvin

Gun type: Heavy Hitter Difficulty: Medium
ProtectorExplorerIce Cold

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Weapon: Expedition's End

Weapon DPS
70.9
Sustained DPS
41.6
Bullet damage
18.6
Fire rate
3.81
Ammo
14
Reload
2.59s

Base stats

Health
880
Move speed
6.7
Sprint speed
1.1
Stamina
3
Health regen
1
Melee
50 / 116

Abilities

Frost Grenade
Frost Grenade
Throw a grenade that explodes in a cloud of freezing ice that Heals allies and applies spirit damage and move speed reduction to enemies.
Cooldown 30s Charges 2 Charge cooldown 7s Cast delay 0.1s Radius 6.5m Damage 60 Heal Amount 60 Slow 40% Slow duration 4%
Upgrades
1 AP +60 Damage and +60 Heal Amount (+30 Damage, +30 Heal Amount)
2 AP 30s Cooldown and debuff now freezes Stamina Regen (+1 Pause Stamina Regen, -10s Cooldown)
5 AP +6.5m Radius. Damage and Heal Spirit Scaling increased. (+2m Radius, +0.9 Heal Amount, +0.8 Damage)
Ice Path
Ice Path
Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. Press Roll / Crouch to travel up or down while in Ice Path.
Cooldown 50s Cast delay 0.2s Duration 8s Move Speed Bonus 2m Sprint Speed Bonus 2m Ice Path Aura Duration 18s
Upgrades
1 AP +2m Move Speed Bonus, +35% Bullet Resist
2 AP -25s Cooldown
5 AP +35 Bonus Spirit Pct, +20 Spirit Power
Arctic Beam
Arctic Beam
Shoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.
Cooldown 28s Duration 5s DPS 45 ↑0.38 Max Slow Percent 20% Max Fire Rate Slow Percent 20% Max Slow Time 2% Path Length 25m Ice Beam Buildup Proc Duration 2s Max Ground Dash Reduction Percent -20%
Upgrades
1 AP -20% to Fire Rate and Move Speed (+25% Max Slow Percent, +25% Max Fire Rate Slow Percent)
2 AP +45 DPS and increased Spirit Scaling (+20 DPS, +0.6 DPS)
5 AP +10m Beam Split, +0.93 Beam Split, +2 Beam Split Count, -13s Cooldown
Frozen Shelter
Frozen Shelter
Target yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid regen and enemies are slowed. Objectives becomes Invulnerable and Frozen under Frozen Shelter
Cooldown 195s Cast delay 0.2s Cast range 8m Duration 5s Radius 10m Health Regen 90 Slow 35%
Upgrades
1 AP -20s Cooldown
2 AP +1.5s Duration
5 AP Purges non-ult debuffs for you and your allies. +90 Health Regen that now scales with Spirit (+65 Health Regen, +1 Health Regen, +1 Purge On Cast)

No recorded changes between game builds 23777839 and 23988212.

Background

A famed adventuring scientist, Kelvin made it his life's mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn't build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare. They never returned. A year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals... there was no pulse. They sought to bandage his open wounds... there was no blood. And yet, impossibly, Kelvin was "alive". Having no memory of what happened on the expedition, Kelvin is looking for answers.

Skins for this hero 14

See skins (14) →