Celeste

Celeste

Gun type: Burst Fire Difficulty: Medium
PerformerDisruptiveDazzling

Weapon: Carny Life

Weapon DPS
31
Sustained DPS
21.7
Bullet damage
18
Fire rate
1.72
Ammo
8
Reload
2s

Base stats

Health
690
Move speed
6.2
Sprint speed
1.6
Stamina
4
Health regen
1
Melee
50 / 116

Abilities

Light Eater
Light Eater
Blast enemies in a cone in front of you with a flare of light. Blasted enemies take spirit damage when attacked by Celeste and provides her spirit lifesteal.
Cooldown 20s Cast delay 0.3s Cast range 10m Duration 8s ↑0.05 Spirit Lifesteal 20% Flare Damage 40 Damage 15
Upgrades
1 AP +15% Spirit Lifesteal
2 AP 20s Cooldown and +10m Cast Range (+3m Cast range, -10s Cooldown)
5 AP +15 Damage and Increased Spirit Scaling (+25 Damage, +0.2 Damage)
Dazzling Trick
Dazzling Trick
Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.
Cooldown 32s Combat barrier 100 ↑0.8 Buff duration 4s Debuff duration 1.75s Barrier Damage Percentage 50% Explode Radius 14m
Upgrades
1 AP +3.5m Move speed
2 AP +100 Barrier and Increased Barrier Spirit Scaling (+80 Combat barrier, +0.7 Combat barrier)
5 AP +1.75s Silence Duration and 32s Cooldown. Allows Shining Wonder Bounce. (+1.5s Debuff duration, -18s Cooldown)
Radiant Daggers
Radiant Daggers
Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals spirit damage to all targets in the area. Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero.
Cooldown 33s Charges 1 Charge cooldown 2s Cast delay 0.2s Cast range 30m Impact Damage 55 Magic Increase Per Stack 8 Explosion Radius 8m Pre Explosion Duration 1.4s Buff Max Stacks 6 Buff duration 30s
Upgrades
1 AP +2 Charges
2 AP 33s Cooldown and +55 Impact Damage (+80 Impact Damage, -22s Cooldown)
5 AP +3 Magic Increase Per Stack, +9% Fire Rate Per Stack
Shining Wonder
Shining Wonder
Launch a deadly orb of light that deals spirit damage and applies Slow and reduces Dash Distance on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets. Prioritizes enemy heroes when picking targets.
Cooldown 160s Channel time 9999s Cast delay 0.75s Damage 150 Slow 40% Max Bounces 8 Ground Dash Reduction Percent -25% Slow duration 1.5% Bounce Radius 16.5m Bounce Grace 3
Upgrades
1 AP -40% Move Speed and -25% Dash Distance (-15% Ground Dash Reduction Percent, +20% Slow)
2 AP +80 Damage
5 AP +8 Max Bounces and 160s Cooldown (+8 Max Bounces, -30s Cooldown)

No recorded changes between game builds 23777839 and 23988212.

Background

Even in a world of magic, some things are still rare and unusual. So what is a unicorn to do? Announce her presence to the world and potentially have poachers looking to saw off her horn? Or hide in plain sight at a Coney Island Side Show where most folk would assume her appearance was just part of an act? Over the years "The Dazzling Celeste" has grown into one of the more popular attractions on Coney, and while the applause from a cheering audience is appreciated; what keeps her waking up in the morning is the found family she's made at work. Keruba the Mermaid. Blockhead Lenny. Chickenwing. Ted. These were her people. So when she discovered that one of her own sold part of their soul in order to cover a gambling debt, Celeste knew it was time to step out of the shadows and do whatever it takes to get it back. Is revealing her power to The Patrons a risk? Yes. But that's tomorrow's problem... her family needs help today.

Skins for this hero 70

See skins (70) →